Designing Gamified Learning Environments
Track: Online Learners
Delivery Mode: Asynchronous Workshop
Game environments encourage collaboration, inquiry-based learning, repetition, practice and control. In this workshop, you will use theories and principles from game design to develop learning environments that motivate and engage students in a creative way. By understanding elements of game design theory, you will begin to adopt and incorporate these elements which promote engagement into your online and blended courses. You will explore elements such as role playing, point systems, competition and collaboration.
- Discuss the parallels between game design theory and successful learning environments
- Design a learning activity which incorporates elements of game design
This is an asynchronous, week-long workshop which will begin on a Monday and end on the following Sunday. The workshop will require approximately 6-8 hours of work, including reading research-based articles, viewing presentations, engaging in online discussion forums, and submitting assignments. Total length of time to completion: 7 days.
Who should attend?
Faculty interested in creative approaches to course design
Dr. Kevin Bell
Kevin Bell serves Northeastern University as the Executive Director for Curriculum Development and Deployment and as Senior Fellow for the Lowell Institute Innovation Incubator.
Prior to his Northeastern appointment, Kevin served as Chief Academic Officer for the College of Online and Continuing Education at Southern New Hampshire University where he also led the academic development of the SNHU Innovation Lab’s College for America project.
Bell holds a BSc. in Analysis of Science and Technology from Manchester University in the UK, an M.A.T. from Marlboro College, and graduated from the executive doctoral program at the University of Pennsylvania. His most recent research centers on elements of course design that affect persistence and retention in online classes, with a focus on cognitive science, adaptive learning and gamification. He was awarded a double distinction for his dissertation at Penn.
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