Game Based Learning and Student Consumption of Competency Based Learning

Concurrent Session 8

Session Materials

Brief Abstract

Effective consumption of CBE relies heavily on learner self-discipline.  Game Based Learning can provide the learner with a motivation shift; from external to internal.  Vygotsky’s Zone of Proximal Development plays an integral role in understanding how game based learning can be leveraged effectively in the online learning environment.  

Presenters

Former faculty member in communication and college administrator. Currently applying those skills in the teaching and learning discipline of online learning.

Extended Abstract

Competency Based Education provides new levels of flexibilities for both learners and institutions.  By engaging assessments and leveraging “Just In Time” content to augment the learner’s knowledge base, CBE can help “collapse time tables”, effectively shortening the student’s path to desired outcomes.  Effective consumption of CBE relies heavily on learner self-discipline.  Game Based Learning can provide the learner with a motivation shift; from external to internal.  Essentially, prompting the learner to guide themselves through a CBE experience with their own internal motivation.  Vygotsky’s Zone of Proximal Development plays a integral role in understanding how game based learning can be leveraged effectively in the online learning environment.  

This presentation focuses on a body of 200+ students who have engaged in non-credit competency based education modules.  Within those modules, learning strategies took place in four forms:  Video, interactive web reading, text reading, and interactive "Choose Your Own Adventure" game based learning.  End surveys reveal how students respond to such strategies as well as show their preferences.