Drawing In The Age Of Technology: A Story Of Process Over Product And Vectors Over Bitmaps
Concurrent Session 4
Technology has reached new heights in helping both instructors and students gain the ability to think and communicate through generated drawings. This talk will investigate: 1) tools and methods for production of drawings; 2) digital approaches to analysis; and 3) technological affordances for fostering drawing in educational contexts.
Student and faculty-generated drawings can play an important role in student learning. Often in digital curriculum we focus on flashy, finished images to communicate concepts and in so doing ignore or minimize the role of sketches in the development and communication of our own mental models. Drawing to learn pedagogical approaches along with digital options are now available that allow students to improve their visual model-based reasoning and for faculty to produce nuanced models they can deliver asynchronously.
For student generated drawings, touchscreens have allowed for the capture of drawn images. However, once they have been completed, it is often unclear how and what feedback should be given. In this talk, several methods and technologies that address these questions will be will be discussed, including beSocratic and computer-based drawing analysis.
With regards to faculty generated drawings, we will explore how technology offers the opportunity for faculty to create drawn curricular resources with broader impacts. One of the difficulties around visual media is that typically it can be difficult to edit or modify. This barrier makes it challenging for faculty to alter materials based on objective or audience. Using vector images and programs such as VideoScribe, instructors can recreate images asynchronously that are editable and convey their visual model-based reasoning.
By pairing community building practices with these technological approaches there is more opportunity for generated drawings to play a larger role as open educational resources (OERs), with possible implications for improved accessibility and use of drawing as a pedagogical tool for distance learning.