Bringing a Crime Scene to life using Virtual Reality: How I Did It and How You Can Get Started.

Concurrent Session 1

Session Materials

Brief Abstract

This session will provide a hands-on, discovery experience into the world of Virtual Reality and how I used the ThingLink platform to deliver an immersive Crime Scene experience to online and face-to-face students. Additionally, attendees will receive tips, tricks and lessons learned on how to build similar projects.

Presenters

Cody House serves as the Director of Online Learning and Instructional Technology with the College of Professional Studies at George Washington University in Washington, D.C. Since joining the GW community he has spent his time constantly pushing to implement new and emerging technologies within the College of Professional Studies.

Extended Abstract

Using the ThingLink interactive platform the College of Professional Studies at George Washington University is delivering a unique immersive experience for students in the Police & Security Studies program. The platform allows students to virtually visit a customized crime scene that delivers a story line that forces classmates to work together to uncover the evidence. The curriculum has been designed for the program to be delivered to the students over the course of multiple semesters and modalities.

The crime scene and corresponding story were developed with industry experts from around the Washington, D.C. area. Starting with the discovery of a homicide in local park, the students will walk through the crime scene to reveal a wide-variety of evidence. Using skills acquired throughout their course work they will request evidence be processed to help piece together a cohesive narrative that helps move along the investigation. As the students move from semester to semester they will continue to work through the crime scene and new crime scenes, as investigators discover them.

This project is the first step in a much larger, capstone-like project, to develop a real-life scenario to challenge the students at the conclusion of their program. The project will also allow students to rely on industry experts as they learn how shell casings and fingerprints are processed when discovered at a crime scene. Additionally the students will meet legal experts to discuss how evidence can and cannot be used when preparing for and delivering evidence to a jury or judge.

The goals of this session include the following:

  • Showcase insights, tips, tricks and lessons learned from working with ThingLink and 360 Video and Images

  • Provide attendees first-hand opportunities to interact with VR environment through Google Cardboards and variety of VR modalities

  • Brainstorm with you, the attendee, on how you could bring similar VR projects to your school or program