Strategies to Implement Augmented & Virtual Reality in Education

Track : Online Design
Delivery Mode : Asynchronous Workshop
Levels : Intermediate,Advanced
Eligible for Online Teaching Certificate elective : Yes

 

Augmented reality and Virtual reality have been actively implemented into classroom as a new way to motivate and engage students. In this workshop, you will discover and discuss best practices, suggestions, and lessons learned for incorporating AR/VR content in higher education institutions. You will have the opportunity to practice and evaluate mostly free or low-budget tools and apps that can be used to create original AR/VR content (with little or no programming) to view on mobile device, Google Cardboard, Oculus, or HTC Vive headsets.  

 

Learning Objectives:

  • Identify the strategies and examples of integrating AR/VR course content

  • Describe ways that AR/VR can be used in an educational context on your campus

  • Evaluate tools and apps that can be used in creating AR/VR content

Format:

This is an asynchronous, week-long workshop which will begin on a Monday and end on the following Sunday. The workshop will require approximately 6-8 hours of work, including reading research-based articles, viewing presentations, engaging in online discussion forums, and submitting assignments. Total length of time to completion: 7 days.

 

Who should attend?

Veteran online and blended faculty

Instructional designers

Instructional Technologists

 

Members can take our workshops at a discounted price. Not a member? Learn more about membership and join here.

Refund Policy
If you register and pay for a OLC workshop and are unable to enroll (due to personal schedule conflicts, illness, etc), we will be happy to apply your payment to another OLC workshop in the same calendar year upon your written request to workshop@onlinelearning-c.org. No refunds will be given.