Accessibility Badge | Accessibility Track | Workshop Topic Focus: Accessibility | LX Workshops | Digital Fluency Workshop | Focus on: Instructional DesignersNeuro, Cognitive & Learning SciencesAugmented and Virtual RealityCopyright Workshops | OER Workshops


Web Accesibility and ComplianceDemonstrate Your Expertise with the OLC Accessibility Badge

The OLC Institute for Professional Development is pleased to now offer a digital badge for participants who complete all four of our workshops on the topic of accessibility and universal design for learning. The workshops included in this digital credential are:

These workshops are offered at various times throughout the year and can be completed in any order (note: it is suggested that you complete Fundamentals: ADA & Web Accessibility [beginner] before Designing with Accessibility in Mind [intermediate]). Participants who complete all four workshops should contact id@onlinelearning-c.org to confirm their completion of the workshops.  A badge will be issued upon confirming that all requirements have been met.

Please note that the digital credential will be issued to participants who complete the four workshops after January 1, 2018. Badges will not be issued for workshops completed prior to 2018.


Web Accessibility Workshops and CoursesAccessibility Track Added for Online Teaching Certificate

We are excited to announce that the Online Teaching Certificate (OTC) now has a track specialization for accessibility. Currently, in addition to accessibility, the OTC participants have the option of specializing in online design, online management, online learners, and online tools by choosing all their electives from the same track. Sign up today for our Online Teaching Certificate Program and choose the specialization that best meets your professional objectives! Learn more and sign up for our Online Teaching Certificate Program.


Accessibility Inclusion Universal Design for LearningTopics in Focus Series – Accessibility

In June 2018, the Institute launched its first Topics in Focus Series.  Topics in Focus are intensive, three-week learning experiences focused on a specific subject or theme. Each workshop in the series can also be taken as a stand-alone workshop. Participants can choose to take one, two, or all of the workshops on the topic during the time when the series is running. We invite you to be a part of the inaugural Topics in Focus Series in 2018!

This year we will explore the important topic of accessibility with three of our most popular workshops:

Participants who complete all three workshops in the series are eligible for a Topics in Focus digital badge (note: registration for these workshops are first come, first served so make sure to reserve your spot early if you’re interested in the full series). Check out the Institute Schedule for additional offering dates for each of these workshops.


LEARNER USER EXPERIENCE DESIGNLearner Experience Design Workshop Series

Learner Experience (LX) Design utilizes well-established user experience (UX) design, service design, and design thinking methods to focus the design of synchronous and asynchronous learning experiences on those who matter most: the learners. The OLC Institute for Professional Development now offers three workshops that can be taken as individual professional development opportunities or as a full series of three workshops. These workshops are offered throughout the year. Join faculty member Dr. Jessica Knott for one or all of these new workshops!

Participants who complete all three workshops in Learner Experience Design series should contact id@onlinelearning-c.org to notify their completion of the workshops.  A badge will be issued upon confirming that all requirements have been met.


USING MOBILE DEVICES IN THE BLENDED CLASSROOMStrategies to Foster Digital Fluency

 

What does it mean to be digitally fluent? Why does it even matter? As the digital world evolves, we are provided with opportunities to be creators, curators and contributors to the vast realm of the Internet, no longer just consumers of information. This new workshop will enhance the perception of what it means to be digitally fluent through a self-assessment activity. In addition, by using storytelling as a medium, participants will develop a plan to work towards digital fluency competence in relationship to individual skills, as well as course curriculum development and effective student learning in the classroom.


Using Data-Driven Instructional Design to Optimize Student OutcomesNew Instructional Designer Focused Offerings

We are pleased to offer more instructional designer-themed workshops to our offerings list starting in 2018! These 4-week courses highlight topics specifically geared towards the instructional designer, including research methods, project management, and learning sciences. Review the workshop titles below and click link to learn more and sign up!


Neuro Cognitive LearningNeuro, Cognitive & Learning Sciences, Part II: Applying Theory to Practice

This highly interactive workshop engages participants in “applying” neuro-, cognitive, and learning sciences-based practices to a current or planned course. Participants will review concepts and practices related to the principles of human learning, metacognitive development and mindfulness. They will also have the opportunity to work individually and in small groups to review their course and reflect on how content, activities, and assessments align with research regarding attention, memory, cognitive load, and transfer of learning.


GAMING AND VIRTUAL REALITYCreating Augmented and Virtual Reality Course Content

Augmented reality and Virtual reality have been actively implemented into classroom as a new way to motivate and engage students. In this workshop, you will discover and discuss best practices, suggestions, and lessons learned for incorporating AR/VR content in higher education institutions. You will have the opportunity to practice mostly free or low-budget tools and apps to create original AR/VR content (with little or no programming) to view on mobile device, Google Cardboard, Oculus, or HTC Vive headsets.

 


COPYRIGHT & FAIR USE IN ONLINE EDUCATION-01Introduction to Copyright & Fair Use Series

Whether you are new to online course design and delivery, or an experienced elearning professional looking to deepen your knowledge of copyright and fair use, this series of two workshops will provide you with the foundation you need to avoid copyright infringement. Join Linda Enghagen for this engaging series of two synchronous workshops that cover copyright law and best practices in Fair Use.

“I really liked how the copyright workshops went into detail to dispel some of the pervasive myths. For example, a lot of people do assume that if something is for educational purposes it’s automatically fair use. In reality, it’s just not that simple. The workshops explore the complexities of the topic in full, but also give a simple formula for evaluating material for educational use. And I especially appreciated the fact that the workshops were taught by a lawyer who is also an educator. I wouldn’t hesitate to take it again for a refresher!”

Bethany Winslow, M.S.Ed., Instructional Designer, E-Campus, San Jose State University


OPEN EDUCATIONAL RESOURCESExploring & Implementing Open Educational Resources Series

The term open educational resources (OER) was first adopted by UNESCO in 2002 to describe materials used to support education that can be freely accessed, reused, modified, and shared in order to improve the quality of curricula and teaching and reduce costs. As institutions increasingly address the issue of textbook affordability, they will need to gain a solid understanding of best practices associated with identifying and selecting openly licensed materials. This two-part series prepares practitioners and administrators with the fundamentals of adopting OER and guides them in the planning and implementation of OER at the program level.