Designing Learner-Generated Contexts that Transform Learners from Content Consumers to Content Creators
Concurrent Session 2
Brief Abstract
In this session, We will introduce the concept, value and examples of learner-generated contexts. It transforms from content consumers to content creators. It also produces final products (such as information resources) that are sharable to the general public. It lives beyond the life of a course, outside the LMS.
Presenters
Extended Abstract
At the end of this session, participants will:
- Be able to name at least one form of learner-generated contexts.
- Be able to draft one assignment that allows students to be the content creator and where the final product is shared beyond the course participants.
- Be able to use tools (google spreadsheet and js fiddle tool) to create a learner-generated context.
Most course assignments are submitted to and viewed by the instructor/grader only. Learner-generated contexts allow students who are previously content consumers to create content. It also produces final products (such as information resources) that are sharable to the general public. And learner-generated contexts live beyond the life of a course, and it lives beyond the boundaries of the LMS.
The benefits of having assignments designed with learner-generated contexts:
- Transforming learners from content consumers to content creators, and
- Motivating learners to produce work of their best efforts.
- Keeping the final product of the assignment as an information resource that lives outside the LMS and beyond the life of a course.
We will introduce the concept, value and examples of learner-generated contexts.
Then we will introduce simple tools to learner-generated contexts possible, where students are the content creator and enters data in a google spreadsheet, and data entered will be collected to be selectively displayed on a web using js fiddle environment. (10 minutes)
Group Interaction 1: Participants will design an assignment in learner-generated context. (5 minutes)
Group Interaction 2: Participants will use their own devices to create a demo of learner-generated context while the presenters will rotate around the tables and be answering questioning at each table. (20 minutes)
Show and Tell: sharing the web application you or your group just created. (5 minutes)
Q&A: 5 minutes
total time: 45 minutes.