Designing and Developing a Faculty Professional Development Program for Extended Reality in Higher Education

Concurrent Session 2

Brief Abstract

Do you want to know about a faculty development framework that focuses on equipping faculty to teach with extended reality (XR)? Or do you want to know more about some of the best practices for integrating XR into a course or lesson? Attend this interactive presentation for more information.


Dr. Rohan Jowallah has worked in education for over thirty years and has international experience, teaching in the Caribbean, England, and the USA. His teaching experience includes online, face-to-face, and blended modes of course delivery. He has taught at various levels: elementary school, middle school, high school, and university. Dr. Jowallah is currently employed at the University of Central Florida as a Senior Instructional Designer. He also works as an adjunct faculty at two universities. Dr. Jowallah holds an Ed.D. in Language and Literacy in Education from the University of Sheffield in England; M.Ed. in Special Needs and Inclusion Studies from The Open University in England; BSc in Psychology from The Open University in England; Graduate Certificate in Teaching and Learning in Higher Education from the University of Wolverhampton in England; Diploma in Secondary Education from Bethlehem Moravian College in Jamaica and a certificate in Social Work from The University of the West Indies School of Continuing Studies. Dr. Jowallah has a published book and several peer-reviewed published journal articles and book chapters. His dominant research areas are learning spaces and inclusion. He is also an active vlogger on YouTube, with over 100 videos connected to his research interest. He currently has over 1450 subscribers and produces weekly content.
Dr. Linda S. Futch is the Interim Direction, Instructional Design, for the Center for Distributed Learning at the University of Central Florida. Her duties cover instructional design, technical support for online courses, and management of the course management system. Linda has been instrumental in guiding faculty development for online courses and developing systems to support faculty and students. She has developed curriculum and delivered instruction in business, high school, community college, and higher education. For her doctoral dissertation, Linda studied blended learning at a large metropolitan university and is currently studying the design of successful blended courses.

Extended Abstract


Recent developments in Extended Reality (XR) have heightened the need for colleges and universities to revisit how virtual reality (VR), augmented reality (AR) and mixed reality (MR) will be implemented within the curriculum. While discourses on technologies associated with XR seemingly dominate news releases, the main challenge faced by many educators is how to use XR effectively within their learning spaces. Furthermore, the research to justify academic gains when using VR, AR, MR is ongoing. For academic gains to be established, faculty must understand the possible benefits of using VR, AR, MR. Also, faculty need to know how to design and develop a lesson using this technology. This presentation is designed to outline the critical components required for designing and developing a professional development program for extended reality (VR, AR, MR).

 The presentation has four main objectives, (1) to highlight the key components for consideration when designing and developing a professional program for extended reality in higher education, (2) explain benefits of implementing extended reality within higher education, (3) highlight best practices for integrating XR into an existing faculty development program, and (4) showcase strategies that can be used to assess faculty within the professional development program.

During this interactive and informative session, the presenters will:

  • Share and discuss a possible framework for designing a faculty development program for XR.
  • Allow participants to engage in a personalize SWOT analysis focused on implementing extended reality within their institution.  
  • Interact with audience members to gather their ideas and suggestions on improving the suggested framework.
  • Share models of best practices for integrating XR into an existing faculty development program.
  • Showcase the Google Card Board, Oculus Go, and the Oculus Quest, VR camera and other equipment. Attendees will also be allowed to utilize this equipment.


Virtual Reality, Augmented Reality, Mixed Reality, Faculty Development, Learning Modality, Higher Education, Online Learning, Blended Learning, Faculty Engagement,