Reimagining Studio/Lab Education through Universal Design for Learning: A Framework for Success Online

Concurrent Session 7
Streamed Session

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Session Materials

Brief Abstract

Universal Design for Learning (UDL) was created to remove barriers to learning. The emergence of instructional technological tools coupled with the principles of UDL has opened up new opportunities to reimagine the traditional approach to hands-on education (courses with studio or lab activities), within a virtual environment. Such a transition offers solutions to common problems with this mode of education, as well as creating an inclusive and diverse learning environment. Come to this interactive presentation to learn some best practices and discuss ideas to support your own teaching. 

Presenters

Jean-Marie Venturini is the Director of Learning Centers at Otis College of Art and Design, Los Angeles. She has worked in Instructional Design since 2012. She received her M.S. in Instructional Design & Technology from CSU Fullerton (2016), M.F.A. from Otis College of Art and Design in Creative Writing (2006), and a B.F.A from Loyola Marymount University in Classics and Classical Civilizations (2004). She has taught in the Liberal Arts and Sciences department at Otis College since 2006. She currently teaches ENGL 107 Writing in the Digital Age and LIBS 114/214 Time Travel Storytelling (Online). Current publications include co-authoring an article 'Learning By Doing: Using ePortfolios for Assessment at Otis College of Art and Design' published in Volume 31 Issue 7 of Library Hi Tech News. She also co-wrote a chapter for the Great Big MOOC Book, entitled 'Hijacking the MOOC: Reflections on Creating/Teaching an Art History MOOC,' which includes reflections on the experience of launching a MOOC as well as the MOOCs role in Higher Education. Most recently, she co-presented at the 2016 OLC Innovate conference in New Orleans as part of their Solutions Design Summit on the subject of overcoming barriers and resistance to training/development programs.

Extended Abstract

Universal Design for Learning (UDL) was created to remove barriers to learning: “It is a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn.” The emergence of instructional technological tools coupled with the principles of UDL has opened up new opportunities to reimagine the traditional approach to a hands-on, making education (courses with studio or lab activities), within a virtual environment. Such a transition offers solutions to common problems with this mode of education, as well as creating an inclusive and diverse learning environment. During this interactive presentation we will discuss the principles of UDL including the “what” of learning, the “how” of learning, and the “why” of learning. We will share strategies and best practices of transitioning the making, hands-on class to an online environment and how to effectively incorporate UDL principles. The session features break-out groups intended to provide participants an opportunity to ask questions as well as brainstorm ways they can incorporate UDL into their curriculum at the course and institutional level.