Clearing the Air . . . or Clear as Mud?: Tackling the Questions We Face as Generation Z Demands More Video and Interactive Course Content

Brief Abstract
Less is not more for Generation Z: They need and expect more videos and interactive course content than ever before. However, practical and pedagogical questions arise as we respond to this need. Join us to tackle these questions: the lingering questions we haven’t had the time or space to wrestle with this year.
Presenters


Extended Abstract
We have all worked in online education long enough to know that video content and interactive media increase student engagement. In fact, many of us have experienced the rapid changes in online learning over the last few years: we see our courses embracing more media elements, more screencast tutorials, more interactive lectures, and more interactive activities than ever before. And yet, believe it or not, Generation Z wants more. As digital natives, Generation Z not only desires a highly visual, interactive experience--they expect it. And after at least one semester of online learning due to the Covid-19 outbreak, Generation Z is hungry for content that captivates their attention and oozes with innovation. This demand begs the question: how much is too much? Videos and interactive media are great, but can there be too much of a good thing? Do these tools and technologies build necessary bridges in each course, or do they muddy the already full and active waters?
Whether you are an administrator, instructional designer, or faculty member, you have probably sensed these questions haunting you or others within your institution. Most likely, these questions were either intensified or completely ignored during your institution’s sudden transition to an online format. Rather than pretending these practical and pedagogical concerns don’t or shouldn’t exist, this conversation seeks to explore them. We will begin the conversation with some observations and survey data that confirms Generation Z’s pressing need for more video and interactive content, then we will discuss four distinct tools that many courses have recently embraced in response to this need: Flipgrid, Screencastomatic, Sway, and Adobe Spark. These tools will truly serve as tools in our discussion, for they will help us identify our fears, concerns, and excitement about reaching Generation Z. Throughout the conversation, attendees will be encouraged to post their comments, questions, or feedback using either the audio, video, or text tool within Voicethread. At the end of our conversation, we will pose questions to encourage personal reflection and invite each attendee to post one major take-away from the conversation within Voicethread so our realizations, conclusions, and ongoing concerns can be saved and shared with others. Attendees will also be emailed a handout that includes our recent survey data, as well as the basic pros and cons associated with Flipgrid, Screencastomatic, Sway, and Adobe Spark.