Creating Impactful Learning Experiences With The LXD Framework

Concurrent Session 2
Streamed Session

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Brief Abstract

With continued concerns regarding enrollments at institutions across the nation, the student learning experience is now at the forefront of our conversations. This session will present a new, research based framework for Learning Experience Design (LXD)  which will help professionals in higher education, understand and more effectively design learning experiences.

 

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Presenters

Megan Kohler is a Learning Designer with the John A. Dutton e-Education Institute at Penn State. She has presented at international conferences, such as Open Ed 2010 in Barcelona, Spain, the International Conference on Arts and Humanities in Honolulu, Hawaii, and the Online Learning Consortium in Orlando, Florida. Megan relies on her training and experience as a professional actor to create a fun and engaging experience within her presentations and design work. Among her professional accomplishments, she is recognized for her work as the lead instructional designer and project manager on Penn State’s highly-rated Epidemics MOOC. She conceptualized the MOOCs by Design Webinar series and served as the pedagogical lead for the Penn State Digital Badges Initiative. She continues to explore interesting opportunities focused on improving the online learning experience for higher education. She frequently shares her insights on teaching, learning, and technology on her blog titled, RedesignEd.

Extended Abstract

Learning Experience Design (LXD) is an increasingly popular term in higher education, but effectively describing a learning experience has been challenging. One factor that may contribute to this, is the significant overlap in the conceptual domains associated with LXD. These domains include instructional design, pedagogy, neuroscience, social science, design thinking, user experience design, and many more.  To some degree, it may seem that LXD is simply a notion that is too broad to be easily described.

Many professionals in the field of LXD have adapted User Experience models to bridge the gap between these two fields. While these models may prove to be a highly valuable resource for those in the UX field, they do not address the numerous facets of learning that need to be taken into consideration when designing learning for students. 

The sudden shift to remote teaching in early 2020 highlighted the need for a greater understanding of how to design quality learning experiences. With continued concerns regarding enrollments at institutions across the nation, the student learning experience is now at the forefront of our conversations. The need to clearly articulate, design, and evaluate the quality of a learning experience is an important consideration for higher education.

This session will present a new, research based framework for LXD which will help professionals in higher education, understand and more effectively design learning experiences. The framework presents key features or attributes with a specific focus on each of the three keywords in the phrase; Learning, Experience, and Design. Together they form a comprehensive, yet simple to understand view on how each of the three terms support and enhance one another. This holistic approach will allow designers, faculty, researchers, multimedia specialists and others to have a common understanding by which they will be able to create impactful learning experiences as we look to the future of education.  

Plan for Interactivity

Attendees will be engaged in several learning and reflection opportunities during this session. We’ll briefly explore learning experiences from our past in order to better understand the potential for future experiences with the use of LXD framework. We’ll explore several attributes of the LXD framework in detail and engage in creative activities to explore how they could be implemented at our home institutions.