Escape First Year Biology – A Digital Escape Room Using HHMI BioInteractive Resources and How to Design One
Brief Abstract
Have fun solving puzzles to break out of a digital escape room used to review a first-year biology module. Participants will learn about free HHMI BioInteractive resources as they experience the game and explore some of the considerations for designing their own escape rooms.
Presenters


Extended Abstract
Did your students understand the main concepts of your first-year biology course? Why not put their learning to the test by “locking them” in a digital escape room that requires them to apply their knowledge to escape? Using free HHMI BioInteractive resources, students will use the concepts they learned in your course to solve puzzles and break out of a narrative-driven escape room. Along the way, they will get feedback on their learning in a fun and “safe” way to test their understanding. Participants will try the game and the presenters will share their experiences and lessons learned from designing a digital escape room for educational purposes.
The learning objectives of the session are:
- Gain familiarity with the free, high quality resources of HHMI BioInteractive to teach biology
- Consider ways in which a digital escape room can be integrated into a course
- Experience a digital escape room used as a review of a first-year biology module
- Consider the elements of designing a digital escape room.