Building Learning for Learners' Hands: A Multimedia Interactive Learning Experience

Concurrent Session 5

Brief Abstract

Hear, touch and see what Central New Mexico Community College with Trillium Productions is doing to create a digital multimedia interactive learning experience for learners.

Extended Abstract

Hear, touch and see what Central New Mexico Community College with Trillium Productions is doing to create a digital multimedia interactive learning experience for learners.

The reform of higher education is happening now. The system that supported lectures, Carnegie units, predictable class schedules, and a "tabula rasa" approach to pedagogy for centuries is being overhauled, not just by technology and the internet but by forward thinking faculty, select administrators, and, most of all, the learners. Learners' can now create their OWN learning and participate in the development of instruction via digital platforms.

The project incorporates the concepts of Critical Digital Pedagogy (CDP). CDP is a different way to think about how learners learn. In it, pedagogy is primary and technology is secondary. Collaboration between faculty, staff, technologists, and learners is necessary for learning to take place.

The CNM Multimedia Interactive Learning Experience (MILE), The History of New Mexico, offers a first-rate case study in building learning for the learners hands in the creation of interactive educational media. This session will explain how this project came about, its many twists and turns as additional users signed on, and how you can use what we've learned to sell the concept to administrators and create immersive, effective digital instructional media.

The template we developed is a collaborative, repeatable, economical model for structured textbook and curriculum development across institutions: K-12, community colleges, higher education, and industry. Varied voices, widespread engagement, immersion, and collaborative work are the core of the ebook, which is being used in a growing number of venues.

The process converts a long-haul journey over dense text and a one-way information flow (a la Paolo Friere) into an immersive, interactive adventure.

CNM MILE is not just a one-off, but was from the start designed as a reusable template and document set. Now that we have the template built, additional projects can be created quickly and inexpensively.

A key challenge was to create an engaging, immersive product that would capture and retain interest, and work well with distance learning, non-traditional learners, and those with poorer study skills. Another challenge was to develop a way to lower the cost of textbooks, which it has done.

CNM MILE also breaks down some of the hierarchies, processes, contracts, and general ?we?ve always done it this way? elements of curriculum design.
We used a unique method of design and production involving a high level of collaboration between staff, students, and vendors, with agencies and offices both inside and outside the school, and with organizations on the state, national, and international level. It's very much a team-based development approach.

While writing the text for the MILE, the author frequently remarked that there are other opinions on this topic and other voices that would tell the story differently. So we gathered as many as we could. History is a gathering of voices. New Mexico history is a tale of several stories, based on various perspectives, which make the state what it is today?.multi-voiced, multi-faceted, and multi-cultured. Our project reflects this, not only in its content, but also its production. The result is one that is far more engaging and flexible than traditional or PDF textbooks.

Take-aways:
* Digital Interactive Media is not just for big publishers.
* Collaboration tools for building media (can we/should we add a verb to this?)
* CDP can be a real game changer.?
* Cost efficient ways to create multimedia interactive learning experiences
* What NOT to do.

Three presenters, slides and video demos created by media professionals, , interactions with the MILE itself on iPads, and battle stories from the development trenches will make this a lively and fun session.