Google Cardboard and the Role of VR in Online Learning
Concurrent Session 2
Explore and evaluate the potential application of virtual reality and Google Cardboard within online learning and course design through an instructional design perspective.
Does virtual reality (VR) have a place in online learning? As VR continues to become an emerging trend in educational technology, Google has made it more accessible and affordable through Google Cardboard. Google Cardboard combines a BYOD initiative with an immersive and interactive environment to provide a virtual reality experience for users.
A group of instructional designers assembled to explore VR, specifically in terms of Google Cardboard, to determine if the technology can add value to the design and delivery of online content. Potential barriers, opportunities, and recommendations are explored related to identifying if VR is an innovative trend worth monitoring in online distance learning with a focus on adult learners.
This exploratory research and presentation aims to share all findings, as well as generate a conversation amongst attendees around the practical application of virtual reality and its role within online distance learning.