Google Cardboard and the Role of VR in Online Learning

Concurrent Session 2

Session Materials

Brief Abstract

Explore and evaluate the potential application of virtual reality and Google Cardboard within online learning and course design through an instructional design perspective.

Sponsored By


As a Senior Instructional Designer with Penn State University's World Campus, Bill specializes in designing and developing effective instruction for online and blended learning environments for a variety of graduate and undergraduate disciplines. Bill has over eight years of instructional design and educational technology experience in both K-12 and higher education. Prior to joining World Campus, Bill worked as the educational technology and design specialist for a grade 6-12 cyber charter school in Pennsylvania. Bill received his bachelors degree in Marketing from the University of Pittsburgh and his M.Ed. in Business Education from Bloomsburg University.

Extended Abstract

Does virtual reality (VR) have a place in online learning? As VR continues to become an emerging trend in educational technology, Google has made it more accessible and affordable through Google Cardboard. Google Cardboard combines a BYOD initiative with an immersive and interactive environment to provide a virtual reality experience for users.

A group of instructional designers assembled to explore VR, specifically in terms of Google Cardboard, to determine if the technology can add value to the design and delivery of online content. Potential barriers, opportunities, and recommendations are explored related to identifying if VR is an innovative trend worth monitoring in online distance learning with a focus on adult learners.

This exploratory research and presentation aims to share all findings, as well as generate a conversation amongst attendees around the practical application of virtual reality and its role within online distance learning.