Colorado Community College Online Project Bioimmersive!

Concurrent Session 3
Streamed Session Community College

Brief Abstract

Bioimmersive! tackles via professional developments the challenges related to sharing best practices, games based learning, simulations and immersive environments founded on inquiry and science standards.

Presenters

Dr. Farah Bennani is the Associate Dean for Science and Math at the Colorado Community College Online. She holds a patent from her Doctoral research in Sciences in Microbiology, and an Analyst-Programmer Computer Sciences Degree. She served as the Allied Health Curriculum Expert at the North American Network of Science Labs Online (NANSLO) developing remote-web based science labs (RWSLB) and currently the Vice-President of the Colorado Distance Learning Association. She is the recipient of the Colorado System Office Immersive Learning and Game-based Learning grant for her microbiology project Outbreak. She teaches across the Biology curriculum face-to-face, hybrid, flipped and fully online courses using adaptive, project-based, game-based learning, augmented reality and apps.

Extended Abstract

This session will cover three System-wide initiatives for professional development events for biology educators: Bioimmersive! MOOC, Conference and EdCamp!
The presenter will discuss how these events help educators form an online community of practice for the implementation of immersive and games based learning and provide an opportunity to use social networking in a professional context while improving educators’ best teaching practices and, ultimately, students’ retention and achievement.

This session would serve as a model for attendees to use in their institution to create highly engaging and immersive contents by tackling major contemporary challenges such as the gain to up-to-date science games based learning content and experiences in simulations and immersive environments founded on inquiry and science standards.

The takeaway of this session is to have an overview on how to:

• Form an online community of practice for the implementation of immersive and games based learning.

• Provide educators the opportunity to use social networking in a professional context.

• Capitalize on the collaborative effort of those involved in the MOOC and the conference and identify the best approaches to introduce and further explain a concept to students.