Next Generation eText: Providing Greater Interaction and Individualization
Concurrent Session 6
This session will use Purdue’s eText pilot as a case study for supporting innovative eTexts that encourage interactive and individualized learning. It will also provide suggestions for creating next generation digital learning by incorporating technologies such as motion tracking, augmented reality, virtual reality, dynamic questions, and adaptive learning.
This session will use Purdue’s Affordable Textbooks (eText) pilot program as a case study for the development of affordable and innovative eTexts. During this pilot program, Purdue University Libraries Publishing Division and ITaP's Innovations in Technology and Learning teams worked together with faculty to provide affordable and innovative alternatives for the traditional textbook. From Fall 2014 to Spring 2016, educational technologists and editors provided support for eText instructional design, accessibility compliance, simulation support, assessment options, copywriting, and Creative Commons integration.
Although many faculty think of eText as a digital form of a traditional textbook with a few links added, this type of eText does not support an interactive educational experience, and it doesn’t take advantage of several design elements that can be used to individualize learning. However, when we consider issues such as ADA accessibility, platform initiated content file size restrictions, and lack of technical support to develop interactive elements such as simulations, it is clear that that there are many obstacles for reaching the truly interactive and personal educational journey that the next generation eText can provide.
This presentation will outline the faculty support model developed to create these successful eTexts through the eText pilot and will provide best practices and lessons learned from the program. We will discuss the limitations experienced during the pilot and explain how these limitations continue to stifle the creation of what we consider to be the next generation eText. Based on our experiences in online content development, our instructional design backgrounds, and our continued research in innovative pedagogical practices, we will provide suggestions for creating an educational experience for students in higher education that is supported by best practices according to Scholarship of Teaching and Learning (SoTL).
We will provide suggestions for overcoming current eText limitations and for improving the quality of learning, and we will demonstrate how emerging technologies and open-source materials, software, and courseware are currently being used in eText development. We will provide examples of advances in motion tracking (e.g., Leap), augmented reality (e.g., Build AR), and virtual reality (e.g., Unity) and demonstrate how they can be harnessed to provide a truly interactive learning experience. We will also discuss how open-source courseware/learning management systems, such as LON-CAPA, are being used to develop, share, and house content, simulations, and dynamic questions that can provide more individualized and adaptive learning opportunities.
Handouts of relevant information will be provided.