Student Perceptions and the Future of VR in Online Education
Concurrent Session 5
Virtual Reality provides an opportunity for engaging and immersive learning experiences for students in higher education. While much of its development for educational purposes has been in settings with direct contact with students, like classrooms and labs, this session will explore the pedagogical value in an online learning context.
This session will talk about the methods instructional designers at Penn State used to vet, create, and integrate immersive 360 videos, as well as the research findings regarding student perception of their value toward the learning experience. Particular focus was on the method where students interacted with the videos using a VR headset, and its impact on their understanding of concepts. Given the requirements of online course development, special consideration was given to the financial and timeline implications as well as creating learning objects that all students can access and experience.
In this session, you will learn:
- The pedagogical considerations and logistical challenges for integrating immersive 360/VR content in online course design
- The preliminary perceptions about immersive 360/VR content from online students
- Recommendations for next steps on how to progress towards true VR or delivery of immersive content based on the evaluation of 360 video pilots.
- Tools researched and tested, such as WondaVR, Captivate (2019), WebVR, A-Frame.