Bridging Existing Content into Learner Interactivity to Increase Engagement and Satisfaction

Concurrent Session 7
Streamed Session

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Session Materials

Brief Abstract

This session invites attendees to view course material in innovative ways to increase learner engagement through interactivity. Attendees will be introduced to the presenters’ guidelines when creating interactive course content. Guidelines will be demonstrated through digital examples from presenters’ course content. After a brief individual reflection period, the session will wrap-up with a large group discussion to pull together session take-aways from attendees and include a Q&A opportunity.

Presenters

Ellie Miller serves as Didactic Faculty for the Radiography Program at the University of Nebraska Medical Center - specializing in digital radiographic imaging principles, radiographic patient positioning, patient care principles and undergraduate anatomy and physiology. She is passionate about engaging learners and creating innovative curricula to bridge classroom concepts to clinical practice through integrating educational technology in a meaningful, student-centered way and implementing effective distance education strategies. She is working toward completing her PhD through UNMC's Medical Sciences Interdepartmental Area - Health Practice and Medical Education Research track.

Extended Abstract

This session invites attendees to view course content in innovative ways to increase learner engagement through the introduction of meaningful interaction with the course material. Attendees will be introduced to the presenters’ guidelines when creating interactive course content. Guidelines will be demonstrated through digital examples from presenters’ course content that was created with Articulate Storyline. After a brief reflection period, the session will wrap-up with a large group discussion to pull together session take-aways from attendees and include a Q&A opportunity.

Learning outcomes of this session include:

  1. Discuss guidelines to increase learner engagement and satisfaction when creating interactive digital content.
  2. Analyze interactive digital content examples for presented guidelines.
  3. Identify potential areas within own course content to increase learner interactivity.

During our time together, attendees can expect:

  • Presentation of Guidelines and Examples (30 minutes)
    After a brief welcome and session introduction, presenters will share examples of their own interactive digital content from several different medical education courses to introduce attendees to thinking differently about course material. Specific, presented guidelines will be highlighted through examples to assist attendees in innovative thinking. Lessons learned from the presenters' personal experiences and pilot data of learner satisfaction will also be shared.
  • Individual Reflection (5 minutes)
    Time will be provided for attendees to process the presented guidelines to increase learner interactivity in a meaningful way. Attendees should begin to identify potential areas within their own course content in which interactivity could be increased.
  • Q&A / Large Group Discussion (10 minutes)
    The session will wrap-up with a large group discussion to pull together session take-aways from workshop attendees and include a Q&A opportunity.

The primary audience for this session is anyone involved in creating course material and is looking for innovative ways to engage learners. Highlighted examples use medical education courses but the guidelines can be applied to any type of course content or material. Attendees will be provided a handout highlighting the guidelines outlined by the presenters.

The goal of this workshop is to introduce ideas and skills to evaluate passive course content for opportunities to create meaningful learner interaction to increase learner engagement with digital course content. Highlighted examples from the presenters were created using Articulate Storyline 3. However, learner interactivity can be implemented using any compatible software platform available at attendees’ home institutions.