Neuroscience + Learning Design + Education Technology = Education 3.0
From game changers based on cognitive science to best practices found in education psychology and support for it all through technology platforms and frameworks, session attendees will gain a better understanding of how to make tomorrow's learning start happening today as we build Education 3.0.
Neuroscience suggests that for some, learning should not be attempted before 10am while for others, learning should conclude by noon. Learning research shows that listening to a lecture is the brain-equivalent of watching televised fishing. Education technologists have produced social learning assets that not only cross over the walls of classrooms, but even the borders of countries for deeper, more engaging learning while others shun the modality as “second best” learning.
We know more about the brain and about learning than ever before in our history. While what we do know about the brain is still relatively little, it is significant that so little research makes its way into the classroom. At the same time the skills, aptitudes, and abilities to critically think and problem solve have shifted dramatically in the past several decades, yet these paradigm shifts are also absent from many teaching and learning experiences. (Never before has a catch phrase been interjected into educational mission statements around the world with so little understanding of what it means as, "21st Century Learning.") From competency-based models to gamification to retention devices, this session hopes to start changing paradigms and filters specific to learning.
This highly interactive session will "Do, Show, Tell, Review, and Ask" as participants engage in pattern recognition, craft problems prior to solving them, collaborate in real-time to promote social learning, and employ other, immediately usable techniques for the classroom – both online and in person. This presentation will focus on ways to create multi-nodal and multi-modal connections based on effective practices from practitioners around the globe, all of which could be categorized as Education 3.0. Participants will be shown many examples of web assets and learning experiences (both in-person and eLearning) that promote social learning, transformative learning, game-based learning, and learning based on cognitive science. The audience will see and hear about how to create better (more authentic) MOOCs, simulation, curriculum integration events, authentic assessment, and problem-based learning experiences within an eLearning framework. Be sure to bring your devices as the session will encourage feedback, web-based experiences, and interaction. Finally, participants will leave this presentation with multiple resources (learning games, web tools, apps, illustrations, etc) and opportunities for application immediately from this seasoned presenter.
Join a researcher, innovator, university administrator, and 20 year college professor to unpack what neo-millennial learning and assessment can and should be, as well as a some old procedures, embedded deeply in the educational DNA that need to go. From game changers based on cognitive science to best practices found in education psychology and support for it all through technology platforms and frameworks, attendees will have a better understanding of how to make tomorrow's learning start happening today as we build Education 3.0.