The Gamification of Instructional Design

Concurrent Session 6

Brief Abstract

This session will focus on the gamification of the instructional design process, showcasing mind-flexing approaches to developing instructional strategies through the use of play.

Sponsored By

Presenters

Phylise Banner is an online teaching and learning consultant with extensive experience in planning, designing, developing, delivering, and evaluating online courses, programs, and faculty development initiatives. Her work focuses on aligning institution-wide approaches to program, course, and professional development with teaching and learning effective practices and the Community of Inquiry framework. As an online learning evangelist, she actively seeks out opportunities to experiment with emerging technologies in order to best serve faculty and students, and to create communities of lifelong learners. She is featured regularly at regional, national and international conferences, speaking on the topics of online teaching and learning, faculty development, instructional strategy, experience design, social media, information visualization and GIS technologies. She also teaches Digital Storytelling online for SUNY Polytechnic Institute, and in person for the Academy for Lifelong Learning at Empire State College. She is an Adobe Education Leader, STC Fellow, performance storyteller, avid angler, aviation enthusiast, and currently training to be a private pilot. She is also the proud owner of a 1967 Amphicar.

Extended Abstract

This session will focus on the gamification of the instructional design process, showcasing mind-flexing approaches to developing instructional strategies through the use of play. Using a card game approach we will explore and improvise strategies to design, deliver, and promote rich learning environments, working through project stages such as inventory, clarification, interaction, and quality review.

Traditional Instructional Design models rely heavily on structured processes, providing replicable and scalable approaches at the expense of innovation and creativity. This playful approach breaks through obstacles in the instructional design process and guides us to challenge traditional methods in favor of original, inspired strategies.

LEARNING OBJECTIVES

At the end of this workshop, participants will be able to:
ï Identify significant trends in instructional design theory.
ï Recognize the value of play in the development of innovative instructional strategies.
ï Articulate the steps needed to establish a gamified approach to an instructional design project.
ï Managed a gamified approach to an instructional design project.
ï Explain the ROI of integrating gamification into the instructional design process.

ACTIVITY PLAN

ï Polls related to games and gaming (using gaming technology)
ï Polls related to instructional design strategy (using gaming technology)
ï Learning Battle Card review
ï Game strategy development
ï Game play
ï Reporting on results of game play

CONTENT OUTLINE

Perspective
ï The Evolution of Instructional Design Theory
ï Traditional and Rapid Instructional Design Methods
ï Defining Gamification
ï The Concept Behind Learning Battle Cards
ï Challenging Our Approaches: Strategies
ï Challenging Our Approaches: Outcomes

Let the Games Begin!
ï Exploring the Game Pieces (Cards)
ï Rules of the Game
ï Team Challenge Parameters
ï Game On!
ï Team Reports

Commentary
ï Learning Outcomes Assessment
ï Wrapping in Reporting Approaches
ï Resources for Further Review
ï Online Game Space Collaboration and Invitation