LearningOS: Designing Your Next Generation Digital Learning Environment
Workshop Session 2
Brief Abstract
How might you implement your next generation digital learning environment? In this workshop, participants will prototype their next digital learning environment and produce a digital learning ecosystem map. Through this design thinking process, we will identify existing and emerging technologies as parts of your next gen learning ecosystem.
Presenters


Extended Abstract
Institutions are expanding their digital learning ecosystems to include tools and technologies inside and outside their learning management system (LMS) (Brown, 2017). This often presents a confusing matrix of options to students trying to navigate a digital learning journey and faculty trying to design a digital learning experience. The focus on tools and functionality can distract us from the larger, pedagogical goal of evolving agile and flexible digital learning ecosystems on our campuses, resulting in an overbuilt system with too many features that most teachers and students never use (Finkelstein and Goudzwaard, 2016).
The LMS is not dead, however implementing a next generation digital learning environment will need to focus on three characteristics to remain relevant: agility, simplicity, and interoperability (Goudzwaard, Finkelstein and Petersen, 2017). In this workshop, participants will work in small groups to identify a digital learning challenge relevant to their own contexts and use the design thinking process to 1) empathize, 2) define, 3) ideate, 4) prototype, and 5) test in the development of next generation digital learning ecosystem map. Facilitators will bring examples from their own institutions, train participants in design thinking, model rapid-prototyping, and provide coaching and feedback to participants.
This session will explore strategies on how to engage stakeholders to implement a digital learning environment, with a particular focus on utilizing the design thinking process to help campus communities build an iterative approach to learning technology.
In this session, participants will:
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Articulate the challenges and limitations of existing digital learning tools and platforms.
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Identify a digital learning challenge that could be addressed with effective, appropriate tools and platforms.
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Utilize the design thinking process to create an implementation framework and ecosystem map that provides opportunity for iterative design of digital learning environments.
Session Participant Engagement Strategies:
Participants will provide input through through digital polling on their most pressing implementation issues, providing cases for group discussion and framing the workshop approach.
Working in small groups, participants will identify a digital learning implementation challenge and utilize the design thinking process to prototype digital learning tools and environments producing an ecosystem map.
References:
Brown, M. (July/August 2017). The NGDLE: We are the architects. EDUCAUSE Review. (52), no. 4. Retrieved from: https://er.educause.edu/articles/2017/7/the-ngdle-we-are-the-architects
Finkelstein, A., & *Goudzwaard, M. (2016). The trouble with learning management. EdSurge. Retrieved from https://www.edsurge.com/news/2016-04-08-the-trouble-with-learning-management
Goudzwaard, M., Finkelstein, A., & *Petersen, R. (2017). LearningOS: The now generation digital learning environment. EDUCAUSE Review. Retrieved from http://er.educause.edu/articles/2017/8/learningos-the-now-generation-digital-learning-environment