Make it Better With H5P!

Concurrent Session 3 & 4 (combined)
Streamed Session

Watch This Session

Session Materials

Brief Abstract

Many professors are under the assumption that to have a course online, all one needs to do is to put all the documents online. This fallacy in thinking leads to frustration with the students and the teachers. H5P is a powerful content development tool that permits users to create interactive content
 

 

Presenters

Marsha Beal, M.A., M.S., Instructional Designer, provides training and support for teaching online and using instructional technology in face-to-face courses. She has provided distance and educational technology support to Andrews University since 2003. She has a master's in Interpersonal Communication from Western Michigan University and in Instructional Design and Technology from Purdue University. She loves learning new technologies and tries to find new and exciting ways to help teachers in their courses. On a personal note, Marsha has been married for over 30 years and, in 2002, she and her husband traveled to China and adopted their daughter. She loves dogs, scrapbooking, camping, puns/jokes, and watching romantic comedies.

Extended Abstract

Many professors are under the assumption that to have a course online, all one needs to do is to put all the documents online. This fallacy in thinking leads to frustration with the students and the teachers. This frustration can lead to students not successfully completing their course. Without students successfully completing courses, an online class cannot survive.

H5P is an abbreviation for HTML5 package. The purpose is to make it easy for anyone to create and share HTML5 content. HTML5 is important to anyone building interactive content as it has the ability to be used across platforms and browsers.

H5P is a powerful content development tool that empowers users to create interactive content that builds the bridge between high content courses and engaging interactions. H5P has the tools to turn standard powerpoint content into course presentations with interaction slides, videos that are enriched with interactions, games/activities that include multiple-choice questions, true/false questions, and fill-in-the-blank questions. H5P also has tools used in gaming theory that gives students the way to experiment with the content in a non-threatening environment.

 The learning objectives for this workshop are:

  1. The learner will be able to demonstrate how to use the different tools within H5P.
  2. The learner will be able to design a learning module using H5P tools.
  3. The learner will be able to identify the best tools for creating interactive content.

In this interactive workshop, I will review the options available in H5P. I will show the learners a high content self-paced course and together we will decide which H5P tool will be used to best enhance the pedagogy. The learners will then beable to practice the tool. With the interactivity of this workshop, no matter the level of the participant, they will be able to gain an understanding of the importance of creating engaging materials for the learners.

I will provide handouts and weblink tutorials. I will make sure that they have access to all of my training materials.