Level Up: Gamifying an Asynchronous Course on Designing Games for Learning through Modeling, Authenticity, and Learner Autonomy

While the success of digital games in education continues to validate the improvement to motivation, engagement and social influence (Groening & Binnewies, 2019; Lopez & Tucker, 2019), the impact for asynchronous adult education remains ambiguous. In a substantial course redesign, we attempted to address notable aspects of gamification within a course that teaches how to […]

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