The Real Environmental Footprint of Generative AI: What 2025 Data Tell Us

In the October 2025 OLC Snap Survey, participants raised an increasingly common question: What are the ethical implications of Generative AI (GenAI)’s environmental impact? As both a regular user of these tools and a researcher who cares deeply about sustainability, I wanted to understand what the evidence actually shows. The conversation has spread so quickly […]
AI in Education: Partner, Provocateur, and Practical Tool

Artificial intelligence is no longer hovering at the edges of education—it has entered classrooms, labs, and workplaces. I was fortunate enough to be invited to moderate a discussion of AI and education at the International Conference on Economics, Business & Management (ICEBM 2025). The panel on AI & Education consisted of a diverse group of […]
Distance Learners Want Meaningful Engagement in the Classroom, Too

All of us who have worked in higher education for any amount of time realize that engagement is a large part of student success, persistence, and retention. Common engagement opportunities tend to focus on activities outside of the classroom and have been shown to promote a student’s sense of belonging. But, what about inside the […]
GenAI Use and Ethics Framework: A Pedagogical Model for Responsible AI Integration in K-12 and Higher Education

Abstract Generative AI reached classrooms faster than any clear policy or pedagogy. Most public guides cite broad values, yet instructors still need step by step plans for lessons, prompt coaching, and academic honesty. The GenAI Use and Ethics Framework meets that need. Its five levels link AI tasks to learning goals, course policy, assessment, student […]
Beyond the Talking Head: Strategically Reinforcing Learning with Multimodal Interactives

In today’s digital learning environments, passive content delivery is no longer enough. Learners expect more than just video lectures and static readings—they need opportunities to engage, apply, and reflect. That’s where multimodal interactives come in. These dynamic learning assets combine various forms of media—video, graphics, clickable elements, simulations, and real-time feedback—into a single, cohesive experience. […]